- Long Term Curriculum Plans
- Curriculum Jigsaw Maps
- Curriculum Progression
- English at Bosbury
- Phonics Teaching
- High Frequency and Common Exception Word Checklists
- Spelling and Handwriting Sheets
- Grammar Hammer Sheets
- Grammar Checklists
- Subject-Specific Vocabulary
- Reading at Home With Your Child
- Reading at Home Help Videos
- Maths at Bosbury
- The 99 Club
- Times Table Practice Sheets
- Maths Calculation Videos
- Addition Videos
- Subtraction Videos
- Division Videos
- Multiplication Videos
- Times Tables
- Times Tables Pop Songs
- Reasoning in Maths
- Maths at Home!
- Science at Bosbury
- History at Bosbury
- Geography at Bosbury
- Languages at Bosbury
- Religious Education at Bosbury
- Collective Worship Activities
- Art and Design at Bosbury
- Design & Technology at Bosbury
- Music at Bosbury
- Singing Leaders
- Why is Music so Important at Bosbury?
- Which Instrument Should I Choose?
- Physical Education (PE) at Bosbury
- Pupil Sport Reports
- The Mile Run
- Computing at Bosbury
- PSHE Sex and Relationships Education at Bosbury
- Philosophy for Children - P4C at Bosbury
- Early Years Foundation Stage (EYFS) at Bosbury
- Forest School
- Thrive Approach at Bosbury
- Global Expert Center
The classic teatime quiz with the late great Bob Holness returns... but with a times table twist!
Click on the link at the bottom of the page (you will need to have Microsoft PowerPoint installed on your computer for it to work) to play a special version of the game where knowing your times tables is crucial for success!
The image above shows the 2x table version of the game, but the link below provides games all the way up to the 12x table. The game can be played by two players (one player uses the white hexagons while the other player uses the blue hexagons) or three players (one player as the white hexagons plays against two players as the blue hexagons just like on the original programme). The player(s) using the blue hexagons should start first as they have one extra hexagon to claim to win the game.
Taking turns, each player or team chooses any one of the numbers in the yellow hexagons and must say how many of the multiple in the red hexagon goes into that number. For example, if a player chose the '14' hexagon on the board above and said that there are seven 2s in 14, this would be correct and they would win that hexagon (a hexagon of their colour is then placed over the relevant number by clicking on one of the coloured hexagons either side of the board and dragging it over).
If a player gives an incorrect answer (first answer only accepted!), then the other player or team attempts the same question and win the hexagon if they get it right. Play alternates if further incorrect answers are given until one player or team wins the hexagon.
The white player must connect the two lines of white hexagons at the top and bottom of the board like in the example above to declare 'BLOCKBUSTERS' and win the game...
... while the blue player(s) must aim to connect the two rows of blue hexagons found to the left and right of the board, as shown below.
Of course, tactics may come into play, with players attempting to block each other being common...
... until the 'mutual hexagon' situation occurs, where both players / teams need the same yellow hexagon in order to win! The board is designed in such a way that ties are not possible.
Once a player or team declares 'BLOCKBUSTERS' and wins the game, you could try making it the nest of three games of the same times table, or try using other times table boards for the other games.
After three games are played, the player or team which has won two could then try their luck at the Gold Run! This is a special bonus game where the rules are slightly different. This time, the player must connect the gold hexagons starting from the left and working their way towards the right as shown in the example below.
To win hexagons, the player must give the correct answer to questions given by another player who now acts as the host. Depending on the level of difficulty chosen by the competing player, the host needs to ask questions such as, 'How many 2s go into this number?' or, 'How many 5s go into this number?'. For example, if the player chose the green '8' hexagon as the start point on the board above, the host would ask, 'How many 2s go into this number?'.
If a correct answer is given, the host drags a gold square from the side of the board on to the relevant green hexagon and the player then chooses the next number, which must be an adjoining hexagon in the next column.
If an incorrect answer is given or the player chooses to pass, the host must block the relevant square with a black hexagon from the side of the board, meaning that the player must then work their way around this blocking square to complete the connection as in the example below.
Mistakes and longer routes need to be avoided if possible however, as you only have one minute to get from gold to gold!
If you manage to complete the GOLD RUN, well done! Try a higher level if you manage to win another set of three regular games! The levels are as follows:
LEVEL 1 - 2x, 5x and 10x tables
LEVEL 2 - 3x and 4x tables
LEVEL 3 - 6x, 7x, 8x and 9x tables
LEVEL 4 - 11x and 12x tables
Good luck, use the original theme tune below if you wish to add that extra atmosphere... and LET'S PLAY BLOCKBUSTERS!